A man
plays a game of chess against a computer. In the beginning the man looses from
the computer. However he learns from his experiences and improves his playing.
After many games he will win more and more often from the computer, which
remains playing on its selfsame level.
Man uses
his experiences to improve and the question raises how are these experiences
taken into decisive rules. How are decisive rules formed based on these
experiences? Are there decisive rules? Or does every decision need so many
rules, that there are no rules in a form we use to think, a form as statements
in computer programs.
We think we use if-then statements, for instance “If white opens with E2-E4,
then I play …”. If-then statements like these act from general to specific,
they are examples of general rules, that are applicated in specific situations.
I want to build a model of human intelligence, that does not act from general
to specific, but exclusively contains specific cases. A decision is taken not
based on a general rule, but based on an amount of statements.
The model
of intelligence contains:
-
statements, which are the elements to form the base of intelligent behaviour.
- skills,
which are determined by the statements. An example of a skill is decision
making in a specific chess position.
Dutch version / Nederlandse versie
Dutch version / Nederlandse versie