Sunday, November 4, 2012

Statements and skills


A man plays a game of chess against a computer. In the beginning the man looses from the computer. However he learns from his experiences and improves his playing. After many games he will win more and more often from the computer, which remains playing on its selfsame level.
Man uses his experiences to improve and the question raises how are these experiences taken into decisive rules. How are decisive rules formed based on these experiences? Are there decisive rules? Or does every decision need so many rules, that there are no rules in a form we use to think, a form as statements in computer programs.
We think we use if-then statements, for instance “If white opens with E2-E4, then I play …”. If-then statements like these act from general to specific, they are examples of general rules, that are applicated in specific situations. I want to build a model of human intelligence, that does not act from general to specific, but exclusively contains specific cases. A decision is taken not based on a general rule, but based on an amount of statements.
The model of intelligence contains:
- statements, which are the elements to form the base of intelligent behaviour.
- skills, which are determined by the statements. An example of a skill is decision making in a specific chess position.

Dutch version / Nederlandse versie

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